Emica awakens in her city's train station, compelled to walk through darkness and the anxiety of being stranded in a strange world...
🟡 Below the Video Games category average. This project has hit 2% of its goal, while the average live Video Games project on Kickstarter sits at 63% (96% below the category).
Lens Score: 33 / 100 — low potential. 24-hour funding growth of +10462.0% suggests sustained momentum.
Compare against 143 other live Video Games projects →
9 snapshots since launch · refreshed every 8 hours
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Did not reach goal during the campaign window.
Front-loaded curve — most pledges came in the early days, typical of strong pre-launch lists.