Climb, vault, fight—repeat. In Pryizm: Multiplayer, every wall is an escape, every ledge a killshot. Move fast or be swallowed whole.
🟡 Below the Video Games category average. This project has hit 0% of its goal, while the average live Video Games project on Kickstarter sits at 61% (100% below the category).
Early Momentum: 6 / 100 — low potential. Project is in its first 40 hours, so the score reflects funding-velocity-per-hour rather than 24h trend.
Compare against 146 other live Video Games projects →
4 snapshots since launch · refreshed every 8 hours
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Did not reach goal during the campaign window.
Late-surge pattern — momentum built up in the campaign's second half.