A visual novel about a high school robotics team, the bucket-shaped robot they built, and the year nobody planned for.
🟡 Below the Video Games category average. This project has hit 102% of its goal, while the average live Video Games project on Kickstarter sits at 117% (13% below the category).
Lens Score: 59 / 100 — medium potential. 24-hour funding growth of +350.0% suggests sustained momentum.
Compare against 156 other live Video Games projects →
79 snapshots since launch · refreshed every 8 hours
This campaign ended May 30, 2026. Pledging is closed; we keep the historical funding curve and final stats here for research.
Hit goal in week 4.
Steady accumulation — sustained backer interest throughout the campaign.
3 backers across 2 tiers. Sourcing tip: the most-chosen tier reveals the price point this market accepts.
Reward data is refreshed daily. Tier-level backer counts may be slightly behind live pledging.