Supported by science, crafted by heart, and shared for fun, this portable game pushes strangers closer and pulls friends deeper.
π‘ Below the Playing Cards category average. This project has hit 10% of its goal, while the average live Playing Cards project on Kickstarter sits at 132% (92% below the category).
Early Momentum: 11 / 100 β low potential. Project is in its first 39 hours, so the score reflects funding-velocity-per-hour rather than 24h trend.
Compare against 92 other live Playing Cards projects β
2 snapshots since launch Β· refreshed every 8 hours
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Did not reach goal during the campaign window.
Late-surge pattern β momentum built up in the campaign's second half.