Safe for kids & teens, rewarding for every age — built for wellbeing, not addiction, turning screen time into real-world good.
🟡 Below the Apps category average. This project has hit 1% of its goal, while the average live Apps project on Kickstarter sits at 15% (96% below the category).
Early Momentum: 1 / 100 — low potential. Project is in its first 54 hours, so the score reflects funding-velocity-per-hour rather than 24h trend.
Compare against 36 other live Apps projects →
6 snapshots since launch · refreshed every 8 hours
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Did not reach goal during the campaign window.
Late-surge pattern — momentum built up in the campaign's second half.