Real-time movement feedback, fitness challenges, streaks, and social training to help you move better and perform better.
🟢 Outperforming the Apps category average. This project has hit 157% of its goal, while the average live Apps project on Kickstarter sits at 2% (71.4× the category median).
Lens Score: 52 / 100 — medium potential.
Compare against 67 other live Apps projects →
100 snapshots since launch · refreshed every 8 hours
This campaign ended May 14, 2026. Pledging is closed; we keep the historical funding curve and final stats here for research.
Hit goal in week 2.
Front-loaded curve — most pledges came in the early days, typical of strong pre-launch lists.
32 backers across 5 tiers. Sourcing tip: the most-chosen tier reveals the price point this market accepts.
Reward data is refreshed daily. Tier-level backer counts may be slightly behind live pledging.